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On a miserable colony circling around a destroyed planet, two societies worship the same trinity of deities... yet oppose one another.
A young woman from the lower society, you have been sent on a holy crusade… a mission to return humanity to its promised land. Infiltrating a doomed and suffering upper civilization, you embark on your quest… but a charismatic prophet speaks through strange plastic boxes scattered throughout the city…. warning the people against your plans. For how long can you keep faith in your crusade when conflict follows you everywhere you turn?
Redeem humanity… Assemble the trinity.
Trinity is the follow-up game to Perdition. It's not a prequel or a sequel to my previous game, but it does take place within the same universe. Like Perdition, it's a 2D Platformer with a great emphasis on atmosphere and choice. Unlike Perdition, Trinity will be a much more open-world experience, offering the player more freedom in exploring the world. I'll share more details in time through a devlog elsewhere.
And if you don't already, follow me on Twitter @carrillgamedev for more updates!