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I'm not dead and neither is Trinity - An Update

Posted by Carrill - November 17th, 2016

It's been a while since I've used this thing.

So I wanted to use this opportunity to say that Trinity is still in development. I've been silent for quite some time but fear not. A lot has happened for me in 2016. I've had a lot of shitty moments and some good ones (mostly shitty moments). Due to the shittier moments, I took a lengthy hiatus from Trinity's development but I'm happy to say that I'm actively working on it once more. My current goal is to complete a demo version of the game showcasing only the first main segment of the game. This demo version of the game would be released for free here on Newgrounds while I launch a Kickstarter campaign to fund the rest of the project.

In order to facilitate a healthy continued development of this project, I am opening up pixel art commissions. For a while, I've been seeking to get into freelance/commission work and believe that the more my means of feeding myself is creative in nature, the more Trinity's development will remain steady.

































For regular updates on Trinity, please follow my Twitter @carrillgamedev! I regularly post animated .gifs of game footage there.



Hello Carrill! Sorry to hear your year has been shitty, but I'm glad you're back on the saddle for production. I've had a shitty year too. I've been a long time big fan of your Perdition game and I'm looking forward to trying out your Trinity game! I'll be sure to follow you on Twitter for updates. Feel free to follow me as well in Twitter or here in Newgrounds. Hope to see more from you soon!


Will you be after voice actors for Trinity post-Kickstarter?
This is my visual demo reel: https://www.youtube.com/watch?v=ptOFKJrM8Dc
Feel free to contact me if it's something you're after!

I'm sorry. Voice acting is not a direction I think I'll be looking to go in with Trinity. Keep practicing your craft and searching for new opportunities though!

EDIT: Excuse me. Let me correct myself. Voice acting will be needed in small amounts for things mainly like grunts. However, I haven't settled who the sound designer on the project will be just yet. Hold on and keep in touch.


I love your work. There's no need to rush.

Thanks. That's really nice to hear actually. I always have a fear in the back of my head that if I slow down everybody will lose interest.

Aw man, I've been waiting since like forever. Been following you since the Stencyl forums.

We've all had bad stretches of our lives, and I know an artist's life is not an easy one when so much work has to be done to even maintain the capacity to create. I know I'm struggling to even start.

I've loved how you've progressed in your art and I'm glad that you've decided to delve into freelancing as well as staying committed to your passions, pursuits, and visions. Perhaps once I get my financials sorted out I'll send you a request!

Yes! I certainly haven't forgotten about you. :)

Thanks for commenting!

Will keep your services in mind!

Neat. Best of luck on the development.

Hey, Carrill. I'm glad that you are back and working on your game. I liked your previous game, saw lots of great potential and shades of Amon26 in it. I can't wait to see what comes out next.